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Chair 3 – cushioned coffee table chairs
This chair uses curves for the legs, as we've previously used. The cushions will be an object with three mesh chunks for the seat, back, and arms:
- Using the curve methods previously used, create an n-shaped curve. Use beziers to give it a rounded square look.
- Add another curve by going to Add | Curve | Circle. In the Properties window, set its Resolution and Render U values to 1, making it a square. Go to Edit Mode and rotate the bezier points by 45 degrees.
- Return to the chair leg curve. In the Properties window's Bevel tab, choose the bezier circle you selected and the squared circle you added. Scale the square's scale until you like the chair leg thickness.
- Add a cube. In Edit Mode, modify it to the size of a chair seat. Duplicate all the faces upward and adjust them for the chair's back.
- Add an edge loop to the center of both cushions. Delete the left half of the cushions and add a Mirror modifier.
- Model a 7-shaped simple chair arm. Like the seat and back, it now duplicates to the left.
- Add a Subdivision Surface modifier by pressing Ctrl + 2, which sets the modifier's subdivisions to 2. The cube smoothes out from the new geometry.
- Insert edge loops near the extremities of the cushions and armrests, positioning them to stiffen the Subsurface modifier. These can be adjusted to make different parts of the cushions softer or harder.
Now that's a chair you can drink coffee in! This chair will end up by the window, with one on each side of the coffee table. Ours turned out like this:
The finished cushioned chair
For the fourth chair, we'll make a plastic chair for the dining area.